Skip to content

Posts tagged ‘Kingdoms of Men’

5
Apr

The Peace is Broken

It’s our first battle so we better make a good showing, lads.

Well, it’s been quite a while since I posted and even longer since I’ve played a solid “Ranks and Flanks” miniatures war game so now seems a good time to change the former as I had a great afternoon doing the latter.  Despite not actually playing Kings of War for ages I’ve been working away at various units for different armies.  New units (a regiment and troop of archers) had me tempted to run Undead especially as I haven’t done so since the second edition rules came out.  The fact that the rest of the army is still based individually for Warhammer and scattered between three Army Transport boxes made it clear that I really wanted to run Dwarfs.  Besides, I had three finished units that hadn’t been used in a game yet.  Only two of those made it into the final army list, a Troop of Berserkers and a Regiment of Sharpshooters.

 

Mixed Citadel and Avatars of War figures on a Customeeple base. (www.customeeple.com)

These guys must go through tons of hair product.

 

Okay, truth be told, I don’t often use Berserkers, other than Brock Riders, in my armies but I keep assembling units because I love painting them.  Speaking of the crazed badger riders, I am busy doing some conversion work on a unit of them at the moment.  I am planning on posting the step by step in the near future.

 

Only five but they are deadly.

I almost went for camo on the cloaks but dwarfs don’t hide. Could explain why they didn’t survive the battle.

Nice to have tower shields to hide behind.

 

A long running grudge match on the Road of Death is between the Kingdoms of Men (led by my buddy Ryan) and my stalwart Dwarfs.  It is always a close fought thing with today being no different.  I believe it says something about Kings of War as a rules set when we haven’t played for almost two years and remembered how.  Sure we had to look a few things up but not as many as I would have expected.

The forces were 2200 points a side and we went with a straight Kill scenario for it’s simplicity.  I have to admit to some serious horde envy whenever this army gathers across from me, especially when it’s a cavalry horde.  The far right of the human line was a war machine sporting a nasty ballista and a wizard both looking to crush some Earth Elementals. Next to them was a horde of Foot Guard, a HUGE ballista, a regiment of Heavy Pike Block, a mortar, the Army Standard, and the General.

 

Humans’ Right Flank

 

To make matters worse for me, the rest of his line consisted of a horde of Pole Armed soldiers, a troop of Mounted Scouts with carbines, a horde of Arquibussiers all screening a horde of Knights.  Yes, a horde of Knights (32 attacks at 3+, Thunderous Charge of 2 OUCH!).  A Siege Artillery unit watched over the left flank and I was sure there were plenty of magic items scattered throughout the force.  I would be proven correct in my assumptions.

 

The Left flank or as I dubbed it the “Death Star”

 

Facing this lethal nightmare was my humble army of bearded warriors. A troop of Ironwatch Rifles secured the far left beside a Greater Earth Elemental, a horde of smaller Earth Elementals, a Berserker Lord on Brock, a regiment of Brock Riders, and a regiment of Bulwarkers.  In the woods in the center were Bugman’s Rangers.

 

Just couldn’t afford a full horde of spear plus I need to paint more.

 

A bombard team set up between the woods and my own horde of Ironwatch Crossbows.  The Army Standard was close beside as were my regiment of Ironwatch Rifles, and the Sharpshooters.  Another Bombard anchored the right flank while the troop of Berserkers and Lady Ursula were held in reserve.  In the end I didn’t have enough points for a troop of Berserkers and magic items, a common enough dilemma and why I rarely run the orange haired buggers.  However, these guys have been finished in the last couple of months and really deserved a chance to prove their worth.  So I went with no magic.

 

That dwarf line just seems awfully thin when I look at that mass of soldiers bearing down.

 

The first turn went quietly for both of us as neither seemed able to roll decently in our shooting phases.  Almost my entire gun line emptied their weapons into the advancing horde of pole armed troops for a total of five wounds. The Greater Earth Elemental, known as Stompy took some wounds from the ballista on the war machine but we were both in solid shape as the second turn opened.

 

On turn two the Knights are still completely screened from my fire.

 

A second turn of bad shooting rolls was uncharacteristic of Ryan but the left of his line advanced steadily.  My rolls were considerably better and saw away the horde of pole armed men while the troop of berserkers and Lady Ursula destroyed the scouts in a single charge.  This left the knights open to charge my line.  Crap.

 

WHAM!

 

Turns out Ryan could have skipped the shooting all together as that horde of knights was a steamroller.  It slammed into my horde of crossbows and ran them down in one round before pivoting to face the regiment of rifles. The math worked out better if I charged them with everything I had left but my dice didn’t agree and I only inflicted five wounds on the armored ruffians.  Following turns would see the troop of berserkers blasted apart by cannon fire along with one of my bombards.  Somehow Ryan can always roll a six when he really needs it with his artillery. Mine were failing to hit anything. In the end the knights accounted for many more points in damage than they cost, destroying the Rifles and Lady Ursula before the last vestiges of the gun line could finally do enough damage to destroy them.  It took the one hit my cannons scored to tip the balance.

 

Brocks attack the war machine.

 

On the dwarf left things went a little more to plan with the Brock Riders and the Earth Elementals weathering some fire before closing with the enemy.  Really missed my Stone Priest with his Surge ability but they made contact with the horde of foot soldiers and helped Stompy break them in a turn.  The Brockriders crushed the war machine and moved around the woods hoping for a flank charge.  This came on turn six while the heavy pike was defending itself from my spear block.  Fortunately for the badger riders neither Phalynx nor Ensnare work on a unit’s flanks and they helped bring down the pike block. Stompy was quite heroic in his contributions but in the end succumbed to one of those sixes Ryan rolls for his artillery and was blown to rubble at the top of the final turn.

As the miniature sun was setting on our 28mm battlefield there were considerably fewer units standing on either side than when we commenced.  The horde of human arquibussiers were wounded but standing on the hill overlooking the few remaining dwarf gun units who in turn were aiming at them.  The human right flank was all but gone with the army standard bearer still refusing to give up, continually firing that damned Boomstick.  I’ve got to get one of those for my own army.  Final score saw the Kingdoms of men inflicting almost 1100 points in casualties while the dwarfs took down over 1600 points of their enemy.  Hard fought and close to the end but the dwarfs pulled off a victory.  I do love how often a game of Kings of War comes down to the last turn.  Considering how consistently Ryan has been beating me at cards (Dominion is another addiction of ours) for the last six months, I really needed a win to maintain any gamer cred.

 

Still waiting in the barracks

 

So next time I will need more bulwarkers painted, my own mobile war machine, and a Boomstick.  Oh, and the new regiment of Berserkers really needs to make an appearance.

 

 

25
Nov

The Beast of Blood Hill

RightFlank

Dwarf right flank lead by the Rangers.

 

“Trolls? They’re hiring trolls?”, asked the Dwarf king incredulously,” I find that hard to believe even for this human oath breaker.”  In response the wizened Ranger said,”All our reports show them camped near the orc village.  What else could they want there?  Doubt they want anything to do with those pig riders and there’s been no sounds of fighting.”  The king didn’t like it, didn’t like this at all.  If it wasn’t undead clawing at the borders it was orcs and goblins terrorizing villages.  Now, to make things worse, the fractious human kingdoms, who had previously been happy to peacefully kill each other, had been united by an upstart prince with dreams of conquest and his sites on dwarf lands.  Rinn Ursula had clashed with his forces more than once already so the dwarfs were keeping their eyes on him.  Unfortunately she was busy elsewhere as were much of her cavalry so fast recon was out of the question.  No, if he was going to get any answers it was going to be handled the old way; Guns, Stone, and Steel.  Besides, it sent a clear message.  The king turned, looking his old friend in the eye, “Alright, here’s what we’re going to do…”

 

HFDuke1

Hasslefree Miniatures figure

HFDuke2

I didn’t actually have a place for him in this army list.

HFDuke3

But he makes such a nice visual for the narrative he insisted on being included.

 

I recently took advantage of a day off, packed up my dwarfs, and met my buddy, Ryan, on the field of battle (okay, his living room).  Once again we chose Kings of War by Mantic Games as our rules system and picked forces of 2200 points simply because we had heard that is a popular tournament choice. I was excited to be fielding TWO newly trained units, my new Greater Elemental from Reaper Bones and Regiment of Hasslefree Miniatures Ironwatch armed with crossbows.  The latter looking much more complete with the two more minis recently glued to the base.

 

NatureEle1

My new Greater Elemental ready for his first fight.

ReadyAim1

Fresh from the last post and my painting table, the Ironwatch Crossbow are ready to prove their courage though photographed before recruiting two more troopers.

 

With a new Elemental to field there were fewer points for mounted dwarfs so Rinn Ursula and some of her Brock Riders were patrolling the northern borders instead of investigating this rumored alliance.  What this force lacked in speed it made up for in bang, fielding two bombards and an Organ Gun.  Despite claims of the scouts, there were no trolls in the human force. In fact, the entire orc village at the river’s fork had been cleared out for some time.  There was some strange, smoke belching machine parked among the trees but no greenskin mercenaries.  Oh good, nothing to worry about.  The two armies lined up facing each other across the river which was relatively low this time of year.

 

LinesDrawn

Two forces that are becoming quite familiar with one another prepare to face off once again.  That is an awfully big armored horseless wagon.

 

Once the troops had deployed the Rangers used their Vanguard rule to move up into the woods.  While this gave them a commanding view of the ford it also made them a prime target for the human guns. On the first turn they were wavered, ducking down as mortar shells burst overhead, shredding the tree tops, and the second turn they routed off the table.  Sigh, not a good start for my bearded force.

 

Rangers move into forward position

Rangers move into forward position

Fire on the Rangers!

Only to be targeted by the human left flank and the Beast.

 

They were around long enough to report seeing a strange contraption in the enemy lines.  Ryan was running a Citadel Steam Tank as his Kingdoms of Men Beast of War unit.  I just call it the Beast.

 

What is that thing? Think it will be a problem?

What is that thing? Think it will be a problem?

 

There seemed to be a tank in the human army and I was worried it was going to take more than two Greater Elementals to deal with.  It would take a lot more in the end and take even more down with it.  Beast.

 

WallofSteelandHorses

Mounted Scouts lead the way firing into the dwarf line.

MenCrossLeftFlank

The human right flank moves across the river.

 

Both sides moved their flanks forward to engage the enemy and fired every cannon, mortar, ballista, handgun, and crossbow at each other any chance we got.  While the human Mounted Scouts scored some early wounds it was the Brock Riders and Elementals that scored the first kills with Mounted Scouts and Heavy Infantry crushed in the opening turns.  The cannon, Ironwatch with handguns, and organ gun blasting the regiment of knights in the center helped soothe the pain of my poor Rangers shelled out of the forest by mortar and gun fire.  The fifteen attacks of the organ gun got a lot of unwanted attention even without a Warsmith to make them elite.  A unit of Mounted Scouts charged straight up the hill to try and silence the deadly war machine.  Now they were in my deployment zone!

 

Charge those guns!

Charge those guns!

With the heavy infantry gone the elementals are obvious targets.

With the heavy infantry gone the elementals are obvious targets.

SnappingLumber

And the new guy takes the hit!

 

The Greater Elementals on the dwarf right flank proved why they are to be feared taking down the heavy infantry in their charge only to see the new guy crushed beneath the steam powered wheels of the Beast. Duane charged it in retaliation only to bounce off, bracing for the counter charge.  The Arquebusiers kept the Ironwatch Wavered which their Headstrong roll failed to shake.

 

The Ironwatch Waver but can't break the Mounted Scouts

The Ironwatch Waver but can’t break the Mounted Scouts

Being just inside their charge arc the Mounted Scouts found themselves charged in the flank but the rookie Ironwatch were only able to Waver the accursed riders. and the Berserker Lord was too far away to help.

 

LeftFlankScrum

The dwarf left flank becomes a giant scrum.

 

The Beast crossed the river, crossbow bolts bouncing off its armored hull and cannon balls flying overhead.  It quickly ran down the crossbow wielding dwarfs before backing up to home in on the regiment of gunners.  Now they were in two of my flanks.  Arghhhh!

 

TankCrosses

Having survived Duane’s charge and crushed the new guy, the manling tank moves across the river.

 

The human infantry on the dwarf left flank, unshaken by the deaths of the Mounted Scouts in front of them, crossed the river and slammed into the Brock Riders destroying them.  The Shieldbreakers and IronGuard charged the two human units in retribution hurting them but not worrying them in the least.  Thus began the back and forth on the river’s edge, neither side seeking nor offering quarter.  We were both able to roll well in combat but seemed unable to do more than Waver the other (Ryan’s Nerve Checks were uncharacteristically bad) and I actually made my Headstrong rolls so we just slammed back and forth.

 

MenSurroundLeft

Mounted Scouts dead or otherwise engaged it is up to the human infantry to charge the dwarf left flank.

BrocksSlain2

The Inspiration of the Berserker Lord isn’t enough to overcome the massive amounts of damage meted out by the two units of men.

ManoAMano

The human general wounds the Berserker Lord but can’t slow his attacks on the infantry.

 

In the end the combined efforts of the Ironguard and Berserker Lord were just able to take down the Elite, Ensnaring Phalanx regiment while the Shieldbreakers went down fighting. They inflicted almost a dozen wounds on the horde of heavy infantry before succumbing to their superior numbers.

 

DodgetheHorde

Phalanx finally killed the two dwarf units are able to advance just out of the horde’s charge arc.

 

After he survived the Beast’s counter charge (Ryan rolled a three!) Duane charged into the Arquebussiers mostly to keep them from shooting him and did astounding damage.  To give me hope I rolled boxcars on the Nerve Check!  I was so excited, glad it had at least caused the Waver  not realizing it was actually enough to destroy them.  Unfortunately, Ryan’s Standard Bearer caused a reroll which was just shy of even the Waver.  Crap, at least they wouldn’t be firing those Piercing(2) handguns at point blank range.

 

DuaneAngry

Frustrated by the tank, Duane charges the arquebusiers.

Meanwhile, in the center the horde of Bulwarkers advanced across the river under a steady hail of fire from the horde of arquebusiers and sporadic cannon fire.  They were saved some grief when their own artillery took out the enemy mortar while the human canon had to focus on the organ gun whose crew had just reloaded and were preparing to enfilade the stubborn cavalry.  Sadly they never got to fire the shot as an enemy shell landed directly on them leaving nothing but their boots.  Damn, change of plans…again.  Despite mounting casualties (and my own forgetting they could Move At the Double at the ford) the dwarf Phalanx horde slammed into the human horde and another back and forth began.  As with Duane, the Bulwarkers were just glad to slow the gun fire.

 

HordesClash

Advancing through constant fire the Bulwarker horde finally hits the horde of arquibusiers.

 

The Beast was able to run over the dwarf hand gunners, again few shots could wound it and I couldn’t roll well. The damage 12 Attacks with Crushing Strength(2) AND Thunderous Charge (2) is overwhelming.  Even Ryan’s low rolls (though stubbornly not double 1’s) couldn’t fail.  In the end, literally on the bottom of turn Six the Bombard crew was able to blast the thing to pieces.  Fortunate as the game went to seven turns and they would have been left as wheel ruts.  The rookie Ironwatch regiment took down the Mounted Scouts before being overwhelmed by the badly wounded horde of Foot Guard who in turn were killed by the remaining Ironguard who had to go it alone as the Beserker Lord had finally succumb to the wizard’s fireball spells.  Really making it Blood Hill.  The Stonepriest Surged Duane into the Standard Bearer out of spite more than anything.  He was running away after all.

When turn Seven closed it was far easier to count the survivors especially as the Kingdoms of Men were left with nothing but characters.  Of course there wasn’t much more left on my side either, a horde, some guns, a Stonepriest, and Duane.  The difference was just under 500 points giving another very narrow victory to the dwarfs.  What a blast.  The more I play Kings of War the more I like it.  That all the rules and army lists are in one book mean we only have one place to look up questions and really don’t anticipate much of that in future given the simplicity of the system.  What I am seeing a lot of is trying out new forces.  The subtle differences in stats plus the scattered special rule really makes for characterful units and races without needing completely separate tomes.

 

ElementalsFord

“Uh, where did that heavy infantry go to? Perhaps I should wait back by the arquebusiers, way back, way, way back”

 

The king took another long pull on his tankard while re-reading the battle reports.  It had been a close run affair, probably closer than any of his commanders wanted to admit.  The Stonepriest and his rocky friends had again proven their worth as had the retooled organ gun.  It was the drawings of the steam powered human contraption remains that intrigued him most.  Even the broken and blasted bits showed amazing promise on the part of the human engineers.  They had missed, in the eyes of the king, a wonderful opportunity.  He finished off the stein of cold beer and reached for the speaking tube attached to his desk.  “Call in the Master Engineers,” he commanded his assistants on the other end,” tell them I have an idea I want explored immediately.”  The noble dwarf turned to the Stonepriest who had delivered the reports from Blood Hill. ” Tell me more about your friends the elementals. I have some ideas for them as well.”

 

 

 

 

 

 

 

 

14
Oct

The Battle at the Travelers’ Inn or The Beer is Mine!

Bugman's Ranger Advance

It’s OUR Beer and we ain’t been paid yet!

Read more »