Well, it’s been quite a while since I posted and even longer since I’ve played a solid “Ranks and Flanks” miniatures war game so now seems a good time to change the former as I had a great afternoon doing the latter. Despite not actually playing Kings of War for ages I’ve been working away at various units for different armies. New units (a regiment and troop of archers) had me tempted to run Undead especially as I haven’t done so since the second edition rules came out. The fact that the rest of the army is still based individually for Warhammer and scattered between three Army Transport boxes made it clear that I really wanted to run Dwarfs. Besides, I had three finished units that hadn’t been used in a game yet. Only two of those made it into the final army list, a Troop of Berserkers and a Regiment of Sharpshooters.
Okay, truth be told, I don’t often use Berserkers, other than Brock Riders, in my armies but I keep assembling units because I love painting them. Speaking of the crazed badger riders, I am busy doing some conversion work on a unit of them at the moment. I am planning on posting the step by step in the near future.
A long running grudge match on the Road of Death is between the Kingdoms of Men (led by my buddy Ryan) and my stalwart Dwarfs. It is always a close fought thing with today being no different. I believe it says something about Kings of War as a rules set when we haven’t played for almost two years and remembered how. Sure we had to look a few things up but not as many as I would have expected.
The forces were 2200 points a side and we went with a straight Kill scenario for it’s simplicity. I have to admit to some serious horde envy whenever this army gathers across from me, especially when it’s a cavalry horde. The far right of the human line was a war machine sporting a nasty ballista and a wizard both looking to crush some Earth Elementals. Next to them was a horde of Foot Guard, a HUGE ballista, a regiment of Heavy Pike Block, a mortar, the Army Standard, and the General.
To make matters worse for me, the rest of his line consisted of a horde of Pole Armed soldiers, a troop of Mounted Scouts with carbines, a horde of Arquibussiers all screening a horde of Knights. Yes, a horde of Knights (32 attacks at 3+, Thunderous Charge of 2 OUCH!). A Siege Artillery unit watched over the left flank and I was sure there were plenty of magic items scattered throughout the force. I would be proven correct in my assumptions.
Facing this lethal nightmare was my humble army of bearded warriors. A troop of Ironwatch Rifles secured the far left beside a Greater Earth Elemental, a horde of smaller Earth Elementals, a Berserker Lord on Brock, a regiment of Brock Riders, and a regiment of Bulwarkers. In the woods in the center were Bugman’s Rangers.
A bombard team set up between the woods and my own horde of Ironwatch Crossbows. The Army Standard was close beside as were my regiment of Ironwatch Rifles, and the Sharpshooters. Another Bombard anchored the right flank while the troop of Berserkers and Lady Ursula were held in reserve. In the end I didn’t have enough points for a troop of Berserkers and magic items, a common enough dilemma and why I rarely run the orange haired buggers. However, these guys have been finished in the last couple of months and really deserved a chance to prove their worth. So I went with no magic.
The first turn went quietly for both of us as neither seemed able to roll decently in our shooting phases. Almost my entire gun line emptied their weapons into the advancing horde of pole armed troops for a total of five wounds. The Greater Earth Elemental, known as Stompy took some wounds from the ballista on the war machine but we were both in solid shape as the second turn opened.
A second turn of bad shooting rolls was uncharacteristic of Ryan but the left of his line advanced steadily. My rolls were considerably better and saw away the horde of pole armed men while the troop of berserkers and Lady Ursula destroyed the scouts in a single charge. This left the knights open to charge my line. Crap.
Turns out Ryan could have skipped the shooting all together as that horde of knights was a steamroller. It slammed into my horde of crossbows and ran them down in one round before pivoting to face the regiment of rifles. The math worked out better if I charged them with everything I had left but my dice didn’t agree and I only inflicted five wounds on the armored ruffians. Following turns would see the troop of berserkers blasted apart by cannon fire along with one of my bombards. Somehow Ryan can always roll a six when he really needs it with his artillery. Mine were failing to hit anything. In the end the knights accounted for many more points in damage than they cost, destroying the Rifles and Lady Ursula before the last vestiges of the gun line could finally do enough damage to destroy them. It took the one hit my cannons scored to tip the balance.
On the dwarf left things went a little more to plan with the Brock Riders and the Earth Elementals weathering some fire before closing with the enemy. Really missed my Stone Priest with his Surge ability but they made contact with the horde of foot soldiers and helped Stompy break them in a turn. The Brockriders crushed the war machine and moved around the woods hoping for a flank charge. This came on turn six while the heavy pike was defending itself from my spear block. Fortunately for the badger riders neither Phalynx nor Ensnare work on a unit’s flanks and they helped bring down the pike block. Stompy was quite heroic in his contributions but in the end succumbed to one of those sixes Ryan rolls for his artillery and was blown to rubble at the top of the final turn.
As the miniature sun was setting on our 28mm battlefield there were considerably fewer units standing on either side than when we commenced. The horde of human arquibussiers were wounded but standing on the hill overlooking the few remaining dwarf gun units who in turn were aiming at them. The human right flank was all but gone with the army standard bearer still refusing to give up, continually firing that damned Boomstick. I’ve got to get one of those for my own army. Final score saw the Kingdoms of men inflicting almost 1100 points in casualties while the dwarfs took down over 1600 points of their enemy. Hard fought and close to the end but the dwarfs pulled off a victory. I do love how often a game of Kings of War comes down to the last turn. Considering how consistently Ryan has been beating me at cards (Dominion is another addiction of ours) for the last six months, I really needed a win to maintain any gamer cred.
So next time I will need more bulwarkers painted, my own mobile war machine, and a Boomstick. Oh, and the new regiment of Berserkers really needs to make an appearance.
I recently completed enough Hasslefree Miniatures crossbow armed dwarfs to assemble the second Regiment for my Kings of War force. Since it was pretty much the same process as the first one I don’t see any reason to go through all the steps though I did document it. I didn’t add a musician to this unit mostly because I could decide neither what instrument I wanted to use nor which figure to convert. In the end, not to decide is to decide and apparently I prefer no musician for this Regiment. That’s alright, the other half of the Horde has a drummer.
A very attractive unit that I am sure will hold it’s own on the battle field. It fits in nicely with the overall army look as well as looking like it is half of the other unit.
I think I’ve painted enough of this color scheme for a while. In fact, might have to change it up completely and paint some Forge Fathers for Deadzone and Warpath. Gotta admit, rather stoked about the possibilities offered by science fiction unit bases and vehicles.
And so it was that the great clans united to send a force deep into the mountains to reclaim the great underway, the Ungor Watt, from the depths and darkness in which it had been lost. Through smoke and fire the great campaign was fought and every victory paid for in treasure and blood.
It was the miners, in their relentless underground explorations, that first came upon the foundations of dwarf ruins, the remains of settlements lost in the great quakes and volcanic eruptions that had proceeded the great orc wars. Many holds had fallen, their populations slain and scattered, but others had survived, rebuilt. Some had even expanded and founded new colonies but none forgot the stories of the ancient underway that had linked the dwarf people. When ancient warehouses and barracks were discovered the explorers knew they had found one of the way stations of the great road way, the Ungor Watt.
Almost immediately a vast cavern filled with an underground lake was located within marching distance of the main camp. Unfortunately so was a force of heavily armed and armored, blood worshiping humans who had arrived via a cavern on the lake’s northern end. Immediately battle ensued with the dwarfs pushed back to the the perimeter of their own camp. It was only the stubborn refusal of the Quarrelers to break and the timely flank charge of Prince Garius and his band of Slayers that saved the dwarfs. Soon many more slayers would arrive and the battles for Darkwater Cavern would go on for a very long time. In the meantime word of the ancient water source made its way to the Rangers and they knew how to turn that water into beer.
Seeking some diversity for my Dwarf army in Kings of War I’ve wanted to add some units of Earth Elementals for quite some time. Since they are the cheapest horde available on my army list with Crushing Strength 1 and unwavering they are very attractive. That I would only need three per unit and they should paint up quickly made them almost irresistible. The only problem was the Mantic doesn’t make any models for them. So it was going to be a quest!
It quickly became clear that I could easily spend a lot of money on some incredible models but that was not anywhere on my plan, the spending lots of money part. I wanted decent minis. These where joining my dwarf collection after all. The models couldn’t be larger than Duane either as he is technically a Greater Earth Elemental, listed as a Monster (50mm base) while these were to be Large Infantry (40mm bases) and I wanted to build four Regiments of the guys which would require twelve miniatures. I wanted a selection of sculpts and styles because I saw them as being very individual. So it was off to eBay.
I had already gone through all my Reaper Bones looking for any elemental or golem that might work and found none. There were a couple of metal models that looked the part on their website I’d have to watch for good prices on. Plastic Dungeons and Dragons figures from Wizards of the Coast showed a lot of promise as well, having a wide selection of both ranges and styles. Since I didn’t play anymore and paint my own toy soldiers I had only been vaguely aware of these prepainted plastic models so wasn’t sure of the exact sizes of any of them. Multiple finds from a couple of sellers kept postage down and gave me a selection to choose from and compare.
In the end one was too small, one was way too tiny, and one was too tree like but with a metal Reaper mini to round things out, I had enough to start work. Among the mix I had four nice solid looking fellows called Elemental Walls I could spread out one per base, a couple of Medium Elementals sporting green gems that looked like they were bursting through the ground, and even two that reminded me a little of Jack Kirby drawings of The Thing.
I cut unit bases out of thick plastic card and used super glue to attach the figures. I then used my favorite standby, lightweight spackling, to create the ground and hide the round bases attached to the feet of the minis.
As soon as this was in place I poured crushed charcoal (reclaimed from used up water filters) over it, pressed it down then tapped off the excess. Once these were done I set them aside to dry over night.
Painting was as straight forward as I assumed it would be. Bases were coated in a dark brown I touched up the basic paint job the figures had come with. Well, obviously the metal figure was primed before being base coated in grey and brown. All the figures were washed with Agrax Earthshade and Nuln Oil. Then it was matter of highlighting and weathering.
Here’s another place the wet palette came in very handy. Fresh paint of various greys and browns arranged in a circle for easy mixing made short work of the last three regiments, the first having been assembled and painted as soon as I had three minis I liked together. I glued down some mixed flocking here and there before spraying them all with sealant. When that had dried I glued on tufts of grass and small brush for a more natural look and to match my dwarf force. I had skipped adding the architectural bits and pieces my dwarf units have as I wanted these guys to work in a Forces of Nature army as well. I do have an antique army of painted Wood Elves packed away after all. So I have four finished Regiments of Large Infantry to bolster my army.
Not only do I have four regiments but I can also combine them into two Hordes.
Once I’d located the minis I wanted these units were fast and fun to paint. I think they fit together nicely as well and will look great along side Duane and Brother Stonebrow.
“Trolls? They’re hiring trolls?”, asked the Dwarf king incredulously,” I find that hard to believe even for this human oath breaker.” In response the wizened Ranger said,”All our reports show them camped near the orc village. What else could they want there? Doubt they want anything to do with those pig riders and there’s been no sounds of fighting.” The king didn’t like it, didn’t like this at all. If it wasn’t undead clawing at the borders it was orcs and goblins terrorizing villages. Now, to make things worse, the fractious human kingdoms, who had previously been happy to peacefully kill each other, had been united by an upstart prince with dreams of conquest and his sites on dwarf lands. Rinn Ursula had clashed with his forces more than once already so the dwarfs were keeping their eyes on him. Unfortunately she was busy elsewhere as were much of her cavalry so fast recon was out of the question. No, if he was going to get any answers it was going to be handled the old way; Guns, Stone, and Steel. Besides, it sent a clear message. The king turned, looking his old friend in the eye, “Alright, here’s what we’re going to do…”
I recently took advantage of a day off, packed up my dwarfs, and met my buddy, Ryan, on the field of battle (okay, his living room). Once again we chose Kings of War by Mantic Games as our rules system and picked forces of 2200 points simply because we had heard that is a popular tournament choice. I was excited to be fielding TWO newly trained units, my new Greater Elemental from Reaper Bones and Regiment of Hasslefree Miniatures Ironwatch armed with crossbows. The latter looking much more complete with the two more minis recently glued to the base.
With a new Elemental to field there were fewer points for mounted dwarfs so Rinn Ursula and some of her Brock Riders were patrolling the northern borders instead of investigating this rumored alliance. What this force lacked in speed it made up for in bang, fielding two bombards and an Organ Gun. Despite claims of the scouts, there were no trolls in the human force. In fact, the entire orc village at the river’s fork had been cleared out for some time. There was some strange, smoke belching machine parked among the trees but no greenskin mercenaries. Oh good, nothing to worry about. The two armies lined up facing each other across the river which was relatively low this time of year.
Once the troops had deployed the Rangers used their Vanguard rule to move up into the woods. While this gave them a commanding view of the ford it also made them a prime target for the human guns. On the first turn they were wavered, ducking down as mortar shells burst overhead, shredding the tree tops, and the second turn they routed off the table. Sigh, not a good start for my bearded force.
They were around long enough to report seeing a strange contraption in the enemy lines. Ryan was running a Citadel Steam Tank as his Kingdoms of Men Beast of War unit. I just call it the Beast.
There seemed to be a tank in the human army and I was worried it was going to take more than two Greater Elementals to deal with. It would take a lot more in the end and take even more down with it. Beast.
Both sides moved their flanks forward to engage the enemy and fired every cannon, mortar, ballista, handgun, and crossbow at each other any chance we got. While the human Mounted Scouts scored some early wounds it was the Brock Riders and Elementals that scored the first kills with Mounted Scouts and Heavy Infantry crushed in the opening turns. The cannon, Ironwatch with handguns, and organ gun blasting the regiment of knights in the center helped soothe the pain of my poor Rangers shelled out of the forest by mortar and gun fire. The fifteen attacks of the organ gun got a lot of unwanted attention even without a Warsmith to make them elite. A unit of Mounted Scouts charged straight up the hill to try and silence the deadly war machine. Now they were in my deployment zone!
The Greater Elementals on the dwarf right flank proved why they are to be feared taking down the heavy infantry in their charge only to see the new guy crushed beneath the steam powered wheels of the Beast. Duane charged it in retaliation only to bounce off, bracing for the counter charge. The Arquebusiers kept the Ironwatch Wavered which their Headstrong roll failed to shake.
Being just inside their charge arc the Mounted Scouts found themselves charged in the flank but the rookie Ironwatch were only able to Waver the accursed riders. and the Berserker Lord was too far away to help.
The Beast crossed the river, crossbow bolts bouncing off its armored hull and cannon balls flying overhead. It quickly ran down the crossbow wielding dwarfs before backing up to home in on the regiment of gunners. Now they were in two of my flanks. Arghhhh!
The human infantry on the dwarf left flank, unshaken by the deaths of the Mounted Scouts in front of them, crossed the river and slammed into the Brock Riders destroying them. The Shieldbreakers and IronGuard charged the two human units in retribution hurting them but not worrying them in the least. Thus began the back and forth on the river’s edge, neither side seeking nor offering quarter. We were both able to roll well in combat but seemed unable to do more than Waver the other (Ryan’s Nerve Checks were uncharacteristically bad) and I actually made my Headstrong rolls so we just slammed back and forth.
In the end the combined efforts of the Ironguard and Berserker Lord were just able to take down the Elite, Ensnaring Phalanx regiment while the Shieldbreakers went down fighting. They inflicted almost a dozen wounds on the horde of heavy infantry before succumbing to their superior numbers.
After he survived the Beast’s counter charge (Ryan rolled a three!) Duane charged into the Arquebussiers mostly to keep them from shooting him and did astounding damage. To give me hope I rolled boxcars on the Nerve Check! I was so excited, glad it had at least caused the Waver not realizing it was actually enough to destroy them. Unfortunately, Ryan’s Standard Bearer caused a reroll which was just shy of even the Waver. Crap, at least they wouldn’t be firing those Piercing(2) handguns at point blank range.
Meanwhile, in the center the horde of Bulwarkers advanced across the river under a steady hail of fire from the horde of arquebusiers and sporadic cannon fire. They were saved some grief when their own artillery took out the enemy mortar while the human canon had to focus on the organ gun whose crew had just reloaded and were preparing to enfilade the stubborn cavalry. Sadly they never got to fire the shot as an enemy shell landed directly on them leaving nothing but their boots. Damn, change of plans…again. Despite mounting casualties (and my own forgetting they could Move At the Double at the ford) the dwarf Phalanx horde slammed into the human horde and another back and forth began. As with Duane, the Bulwarkers were just glad to slow the gun fire.
The Beast was able to run over the dwarf hand gunners, again few shots could wound it and I couldn’t roll well. The damage 12 Attacks with Crushing Strength(2) AND Thunderous Charge (2) is overwhelming. Even Ryan’s low rolls (though stubbornly not double 1’s) couldn’t fail. In the end, literally on the bottom of turn Six the Bombard crew was able to blast the thing to pieces. Fortunate as the game went to seven turns and they would have been left as wheel ruts. The rookie Ironwatch regiment took down the Mounted Scouts before being overwhelmed by the badly wounded horde of Foot Guard who in turn were killed by the remaining Ironguard who had to go it alone as the Beserker Lord had finally succumb to the wizard’s fireball spells. Really making it Blood Hill. The Stonepriest Surged Duane into the Standard Bearer out of spite more than anything. He was running away after all.
When turn Seven closed it was far easier to count the survivors especially as the Kingdoms of Men were left with nothing but characters. Of course there wasn’t much more left on my side either, a horde, some guns, a Stonepriest, and Duane. The difference was just under 500 points giving another very narrow victory to the dwarfs. What a blast. The more I play Kings of War the more I like it. That all the rules and army lists are in one book mean we only have one place to look up questions and really don’t anticipate much of that in future given the simplicity of the system. What I am seeing a lot of is trying out new forces. The subtle differences in stats plus the scattered special rule really makes for characterful units and races without needing completely separate tomes.
The king took another long pull on his tankard while re-reading the battle reports. It had been a close run affair, probably closer than any of his commanders wanted to admit. The Stonepriest and his rocky friends had again proven their worth as had the retooled organ gun. It was the drawings of the steam powered human contraption remains that intrigued him most. Even the broken and blasted bits showed amazing promise on the part of the human engineers. They had missed, in the eyes of the king, a wonderful opportunity. He finished off the stein of cold beer and reached for the speaking tube attached to his desk. “Call in the Master Engineers,” he commanded his assistants on the other end,” tell them I have an idea I want explored immediately.” The noble dwarf turned to the Stonepriest who had delivered the reports from Blood Hill. ” Tell me more about your friends the elementals. I have some ideas for them as well.”
Hasslefree Miniatures’ dwarf hero Gromli had been sitting in my collection for quite a while now. As is often the case, I had liked him from first glance and picked him up with a random assortment during one of the company’s sales. I knew he would find a home in my collection one day and his stalwart stare and solid pose marked him as a dwarf possessing serious leadership skills.
Once I began thinking about building my regiment of crossbow armed Ironwatch I knew I wanted him to lead them, Gromli’s Gang. That he is armed with a great weapon and carrying a shield on his back rather than a crossbow seemed minor issues especially as Hasslefree has a great selection of bits and pieces for converting and personalizing miniatures. I’m still considering how I might best use the lovely sets of helmet wings they tossed into one of my orders last year. I try to add a couple crossbow armed dwarfs and some extra weapons packs to every order so have developed quite a little “bits box” of Hasslefree pieces as well as enough troopers to build another Kings of War regiment (twenty soldiers strong in the rules). It took little to no effort to shave down the nub on Gromli’s back, used for attaching the shield, and cover the spot with a crossbow and quiver of bolts.
The standard bearer was a pretty straight forward conversion being a weapon swap (for the banner pole) and removal of another shield nub from his left arm. That was just a matter of drilling out the hand when I drilled the wrist for a connector pin and gluing a griffin headed top on the pole. After he was finished and primed I realized the banner pole was way too tall to fit into the foam tray I already set aside for storing the unit so had to remove it from the hand, cut it down, and reattach it. That done, he was ready, again, for paint. The banner I drew onto a nice piece of 100% cotton paper then painted. After it and the bearer were dry and sealed I cut it out and attached the flag to the pole.
The drummer was a slightly more involved conversion job but very basic in the skills and problem solving employed. The drum is part of a set of instruments I ordered from Reaper Miniatures online store and glued to his front . You can even order individual sprues from the set in the Boneyard section (thanks again, Necron99, for spotting that resource!). I cut the weapon from a right hand before drilling out both hands to hold drum sticks which I made from the discarded spear butts I had cut off to make my longer spears hafts. With a little cutting down they turned out to be perfect for the job at hand, so to speak. Again, a coat of white primer and he was almost ready to start the long roll.
While I was getting the command squad sorted out I was also working on the base. Yes, I am well aware of the fact that standards and musicians no longer serve any purpose other than aesthetic in Kings of War but I think units look much better, more complete, when they are included so will continue to do so in my constructions. Maybe it’s my Oldhammer roots showing, I don’t know, but it is too deeply ingrained for me to change now. So, as before, I used an old, plastic movement tray as the foundation of the unit and combined layers of cork with Scibor Miniatures bases and sculptural details from the same line as my previous units and characters. This helps tie all the units in my force together visually, despite being of mixed manufacture, and adds to the back story of my force patrolling the borders of a shattered dwarf realm. I built up the back half of the base as I pictured the rear ranks aiming over the heads of the front.
After the glue had plenty of time to dry I began coating the surface with Light Weight Wall Spackle. This smooths out rough areas and hides the joins between parts. I also use it to cover details I don’t need, like a lot of the skulls that are scattered around the bases of the statues. Once I start my Abyssal Dwarf units I’m sure I’ll want more of them showing but prefer to keep them to a minimum with my traditional dwarfs. While the spackling was still wet I pressed in ground charcoal I harvest from water filters. It makes for great surface texture and when combined with the spackle creates a solid surface for painting and gluing to. Once everything has dried for twenty four hours I spray primed it white and began applying color.
I am finding that these bases are less about painting and more about weathering, using washes and stains, rather than dry brushing and stippling. I did try to match the tiles and mosaics to what I have already completed but other than that go with my gut reactions for the rest of it. When it was done I flocked the base with an earth tone mix I make before spray sealing it. The plants and grasses would be added after the figures were glued down.
Breaking with my usual habit of only painting a couple figures from any project at once, I worked on six to eight crossbow armed dwarfs at a time as I was excited to get the unit assembled. Besides, my games of Kings of War so far had shown I needed more ranged attack regiments to deal with the hordes of cavalry and pike that Ryan usually fields. This had the side effect of really speeding up my painting through repetition. Now I can churn through four of the quarreler dwarfs in about two hours. That’s going to be helpful as I have a second regiment’s base ready for priming.
Each miniature has the plug on their feet clipped off during prep, a hole is drilled in one of the heels, a wire is glued in place, and the entire thing is attached to an old plastic base with white glue. This holds the figure in place during painting yet comes right off before I attach them to the unit base. Much easier than trying to paint everything already attached to begin with. It was at the stage of gluing soldiers down that I realized I needed to paint two to three more to fill in some gaps. The unit just looked a little under manned, so to speak. I’ve got several minis on the table almost finished that I plan to attach as soon as they are done.
In addition to finishing up a few more troops to fill in some gaps I’m going to keep painting them for the second regiment so I can choose to combine them into a horde. I’ve also started a regiment size base for a unit of berserkers I’ve had in mind for a while. Then there are the brock riders I just primed oh and the Warsmiths. Good thing my Abyssal army is still on a boat heading to the US because I have no idea when I would paint them.
Since they are such a good price I had picked up two of Mantic Games’ Dwarf artillery pieces, planning to assemble one of each the Organ Gun and Cannon. Once my friends and I started playing Kings of War I knew I needed to base them as complete units, besides, the Undead catapults had been so much fun to make and paint. I started with the same wooden discs I had picked up for the Balefire bases I had made previously and the assembled miniatures to draw the outline of the siege works I wanted my dwarfs to be entrenched in. I tried to plan for some of the extra bits like powder boxes and beer tankards. I decided this project was the perfect opportunity to paint and use the ancient flame cannon and crew I’d been saving for years so added them to the queue.
While the machines and crews were being painted it was time to start building defensive positions. Back in the day, dwarf armies had engineers that could build fortifications so I’ve always liked the idea of hiding my fragile artillery behind defensive works. Yet another project for using up the scraps and clutter on my desk is always a good thing. I assembled the walls first out of bits of wood and glued planking down where the war machine would be seated. When the walls were dry, I attached them to the base using cork to help hold them in place. This would also be the foundation for the piled up dirt.
Once the glue had all dried I applied light weight spackling to fill in gaps and add texture. Then the extra details were glued into place before priming everything white.
Then I painted them up and textured the bases with mixed flocking. It was while they were drying a thought began forming in the back of my mind.
The units had been through the regular painting process and were waiting to take up residence in their new homes. The flame cannon crew had been finished before I even started their base as I was so excited to have a reason to work on them. I had cut the disc bases off of the feet of the miniatures so they could be glued directly to the base.
First the cannon and crew
Then the Organ Gun and crew were ready to take their posts
First unit painted and the last base finished but finally it was time for the Flame Cannon crew to move their advanced weaponry into place, preferably without any explosions.
Now that I had one of each of the artillery pieces available to my army (the Driller and Behemoth are both Monsters) the earlier thought came to the front of my mind. What about all the war machines I had already painted? Wouldn’t it be nice to have a couple of empty emplacements for pieces from my finished collection? So I built a couple more siege works with beer steins and weapons handy for any crewman I temporarily assign duty there.
So once I saw the power of Indirect Fire used against me by the Kingdoms of Men I knew I was going to need some dwarf bombards of my own and rather than make more bases I think these two will be drafted into use. Of course that means I have to get and paint some Mantic Jarrun Bombards. I’m sure I will end up making more of these especially as Kings of War Second Edition recommends 50mm square bases for war machines. Then again, my attention is already shifting toward Berserkers and Hordes of Bulwarkers so it might not be right away.
Dwarfs and High Elves Clash in a Kings of War Battle
Travel along the lane paved with skulls is always eventful, dangerous, and often high speed as the bone guard rails will attest. Probably worse in bad weather and in chariots, but I digress. Not surprising that it is where we find the ancient adversaries, Dwarfs and High Elves, facing each other over shields and drawn weapons. Ryan and I, also long time adversaries, threw down with some Kings of War at 1000 points a side. Still a very new game for me, all new for him and while we were playing armies we have used in other systems we were both learning our forces as well. If I recall correctly, his army consisted of a horde of Sea Guard, a regiment of Palace Guard, a regiment of Stormwind Cavalry, a Bolt Thrower, a Dragon Breath flame thrower, a mounted Army Standard, and a mounted Prince. Brrrr, lots of accurate shooting things.
The Dwarf host was anchored by the regiment of my stalwart, though unbloodied, Bulwarkers, a regiment of Ironwatch with crossbows, a cannon. an organ gun, a troop of Shield Breakers, a troop of Brock Riders, a berserker lord mounted on a brock, and a Warsmith (so worth every point he cost even without the Talisman of Inspiration). Building this force was a lot of fun because I got to field a number of newly painted units as well as reacquaint myself with some old favorites. The regiment of crossbows, for example, was made up of veterans of countless past battles, including the holding of the Stone Forest against chaos warriors but, again, I digress.
Typical of Ryan (he cheats by using strategy, experience, and better die rolls), he rolled higher so took the first turn. The elven line moved forward en masse and began unloading feathered death. Fortunately not enough to cause Nerve checks but it would add up. My shooting was less accurate but it was a bit of a rush being able to move units in a dwarf army up to 16″. Turn three and his cavalry slammed into mine while his prince challenged my berserker lord on my left flank and his center continued to close the distance. Seems the Dragon Breath has REALLY short range. The Brock Riders took the hits and counter charged, supported by the Shieldbreakers routed the horsemen and advanced toward the Sea Guard. Much the same happened between the two heroes with the victorious Berserker Lord rounding the hill. Just to balance things Ryan shot my poor cannon crew to death.
Knowing I would lose a shooting match, my dwarfs moved all of their units forward except the organ gun who were busy becoming unwavered. Twice I forgot about the Dwarf ability to shake off the condition and both times cost me. Yes, I realize they only have one trait to remember. The second, and worse, was as my Brock Riders crested the hill, preparing to join the Shield Breakers in charging the Sea Guard. Those pointy eared gits, again, filled my poor badger riders with fletched death. That, with the earlier damage, and Ryan’s roll gave a result of Wavering. I remembered that the lord, who was in range, Inspired Berserkers so Ryan had to roll the Nerve test again, this time getting a Destroyed result. See? I told you he cheats. I should have remembered I would get a 50% chance at the start of my turn to shake off Wavering (and if not they would still be on the field!) but instead I learned a lesson.
At this point the units in the center had reached one another as the Palace Guard slammed into the rookie Bulwarkers, spilling blood but bouncing off those heavy tower shields. The Bolt Thrower wounded the crossbows but they stood their ground, preparing hand weapons for a flank charge and the Dragon Breath moved into range. That did not sit well in my bearded gut. In part to avenge their fallen brothers, the Shieldbreakers charged into the Sea Guard, cutting several elves down before bouncing off the superior numbers. The Berserker Lord finished moving around the hill so he would have something in his line of sight while the Bulwarkers engaged the Palace Guard in the center and the crossbows hit their flank (doubles my attacks!). The heavily armored elves were cut down to a man.
After the elves had skewered the Shieldbreakers and we learned the devastating power of the Dragon Breath I was left with the last turn and decidedly fewer units than I had started with. The Bulwarkers, blooded and bloodied, advanced past the smoldering remains of the Ironwatch but were too far away to charge anything. The Berserker Lord moved around the Sea Guard to kill the Bolt Thrower crew (and grab me a couple points). The sun set, the fighting ceased and we were 100 points apart, a draw and another footnote in the Wars of the Beard.
In summary, it was a closely fought battle with lots of back and forth in a very playable system. Ryan and I have a long history of facing each other over cards, boards, and battlefields so close fought is common enough for us despite his recent habit of beating the snot out of me at Dominion. We have also learned a lot of games together so feel we can fairly judge these things. Not only was he playing and not learning by his third turn but we both wanted to set up and play again afterward. I am sure we be playing a lot more Kings Of War in future. I decided that a Horde of spear and bow armed High Elves are not to be taken lightly, Brock Riders Rock, and the Warsmith’s ability (makes them Elite) to let each artillery piece to reroll one miss each turn is priceless. Now to name my heroes and paint more Dwarfs!
While preparing the first of my Mantic Brock Riders I noticed I was missing the command packs so standards and leaders will have to wait. That’s okay because a Troop is only five figures in Kings Of War and there is plenty of work to do before the pieces arrive in the mail. As much as “Honey Badger don’t care!” the fur coloring would be too subtle for the miniature and less than interesting to paint. That being said I decided on what I consider “classic” coloring. Classic being defined as my earliest remembered image of a badger from the pages of a very old copy of “Wind In The Willows”. Hey, we all live in our own little worlds. Mine is just packed full of books and tiny, painted people. So, tangents aside, here is the finished prototype for my first unit of Brock Riders. They will be joining the table glacier soon.
Now that I have the basics figured out I need to consider tattoos. Now, back to writing my KublaCon 2014 post…