Okay, not everything I’ve been working on is for Frostgrave nor is it all dwarf related (yes, there are plenty of the short, bearded fellows primed and waiting on my table right now) but I have been sticking to the fantasy genre’. My love of Mantic’s (http://www.manticgames.com/games/kings-of-war.html) Kings of War hasn’t faded and I am still toiling away in the summoning circle to bring forth my vision of an Abyssal Horde. Foolishly, said vision includes bases covered in molten lava so I am really having to improve my object source lighting (OSL) skills. My initial inspiration came from the Lava Fields bases by Secret Weapon Miniatures (https://www.secretweaponminiatures.com/). In addition to their incredible Terrain Tiles and matching bases, Secret Weapon is a wonderful resource for pigments, paints, and weathering materials. A huge bonus are Mr Justin’s tutorials. I knew from the beginning I was going to mount the Greater Abyssal in my force on one of their large round lipped Lava Field bases. I started with the lava as I wanted the bright reds and yellows to peek out of the deepest areas hinting at a barely cooled surface. This meant I had to know where the figure would be standing in order to know where the glow would be hitting him. Not really a problem because I prefer to drill all the holes and glue in mounting pins before painting even if painting them separately.
I also needed to get all of the demon that wasn’t flame painted before focusing on the OSL. The sculpt has what looks like long hair covering the lower leg right down to the hooves. Even in the early preconception drawings I saw it as flame so knew I’d be adding those as further OSL.
Once the demon was done it was time to start painting the fire and the OSL. It helps to work on these simultaneously as I can more easily match colors between the light sources and their projected light. I began with coating the flames with Citadel’s Lamenter’s Yellow Glaze as well as laying down some of the OSL.
I went with a half and half mix of Lamenter’s Yellow and Citadel Flash Gitz Yellow (which I conseder the Base Mix) for the next layers of flame, working it into the deeper cracks and lower areas. Continued to layer straight Lamenter’s Yellow onto the areas facing the flames. To know where to stop it I’ll hold the figure so the light source is behind the part I’m working on and rotate it until the light source appears. This is the same process for the shadows which I did later.
Looking at photo reference I saw that the base of the fire, the hottest part, is also the lightest. The hottest flames are bluish white but I wanted to match the yellowish white of the lava base so will save the searing blue white for a future Effrit. That said, I added Citadel’s Fire Dragon Bright to my “flame mix” and worked it into the upper half of the flames. I don’t use a wet pallet for everything but it was a huge help here. It allowed me to keep a mix of my base color moist for a long time that I could use to mix with the successive layers as well as glaze over after to further blend the differences. I continued to work darker hues into the flames ending with Citadel’s Evil Sunz Scarlet mixed in for the tips. The majority of the OSL was achieved with Lamenter’s Yellow with just a couple “hot spots” of the base mix especially on the wings.
In addition to the wet pallet I had to really keep my brushes moist as I worked. Moist isn’t the same as wet which would have a tendency to drip and pool. This is thin layers of glaze placed carefully, what Thomas (http://skullandcrown.blogspot.com/ ) calls Hummel Painting after porcelain miniatures. It does get tedious so I’m thankful I had all that Frostgrave terrain to work on as well.
I used Secret Weapon Washes, Blue Black and Soft Body Black half and half, to darken the shadow sides of the wings and back. I kept adding Lamenter’s Yellow to to the OSL surfaces right up to the point I was ready to attach it to the base. I’ve sealed it all but I am still contemplating a few more layers to really make the projected light pop, especially under the wings.
All in all I have to say I’m satisfied with this paint job. Though I’m not in love with it I do like the final result and think he will be quite imposing leading my chittering hordes out from the Abyss. Nothing to say I can’t go in and add some more Lamenter’s Yellow here and there later on but for now he is done. I’ve really got to get back to those Lower Abyssals and Succubi which I will just as soon as I finish up those Bones undead for Frostgrave… oh yeah, wanted to start another Frostgrave building…
With the funding of their second edition of Kings of War Mantic Games was able to create two new armies, the Forces of Nature and the Forces of the Abyss. The concept drawings of the demons, imps, and fiends that would inhabit the Abyss caught my attention from the first time I saw them. I had waited patiently for the miniatures to arrive though with so many new troop types and sculpts it wasn’t easy. My order included units of Succubi, Lower Abyssals, Molochs, Gargoyles, an Efreet, a champion, and a huge resin Archfiend.
Besides the monstrous infantry Molochs, the Effrit and Abyssal Champion figures are cast in metal. The sculpts are very nice with lots of movement and options and the metal they are cast in isn’t as brittle as that which the spears from my set of Bulwarkers. That is important when there are so many delicate pieces. I’m looking forward to painting these guys and know I’ll need to order a couple more so I can build both variations. Other than a cursory inspection of the Molochs I haven’t started my monstrous infantry so haven’t formed an opinion beyond,”Nice sculpts, clean castings” and, again, I’m going to want more of these guys.
What I was most interested in were the plastic sprues because I have really liked what Mantic Games has been doing with their plastic miniatures and the concept art for the new pieces was wonderful. When I went over them in detail I wasn’t disappointed. Each sprue holds enough parts for five soldiers, details are sharp, there’s parts for alternate models, and every sprue comes with two Imps (for a total of four different sculpts). That means every regiment of Lower Abyssals and Succubi comes with enough to make a unit of Imps. That they are fun sculpts is a bonus.
The Succubi have two weapons each that can be matched or mixed up, as I am doing with the first unit I’m assembling. While there isn’t an alternative unit there are extra heads. I will say that some of the parts are delicate and a little fiddly to work with but worth the effort as these ladies look deadly. Here’s the sprue before I started work.
The Lower Abyssals, on the other hand can be assembled as three different units; weapon and shield, great weapon, or fire throwing Flame Bearers and they also come with extra heads.
I have to say I’m really pleased with these. I’ve already commented on the clarity of detail but the poses have movement, the faces have charm mixed with malice, while the Imps are so much fun I’m really looking forward to getting to work on them. I’ve already started on the Efreet, Abyssal Champion, and the Archfiend.
Oh yeah, the resin Archfiend. This thing is HUGE and I love his face (those teeth!). The pose is fun and this monstrous hero can be assembled with or without wings but really… wings are so cool. Did I mention the flaming hands? This guy is awesome and really deserves a Secret Weapon Lava Fields Base ordered special.
In short, the new Abyssal army is full of fun, unique new miniatures that are a great deal for one’s gaming cash. Mantic Games has really come a long way in a very short time and I’m excited to see where they go next. There are Forge Father tanks in my near future after all. Despite this excitement to begin painting these minis I must confess to some growing trepidation as all the flames in their hands are really going to call for some serious amounts of object source lighting (OSL) and that is not one of my strengths. Only future posts will tell if I am successful.