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March 18, 2016

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Massive Cold Front Engulfs DundraCon 2016 or The Gang Plays Lots of Frostgrave

by PeterG
The ruins of Frostgrave beckoned over Valentine's weekend at Dundracon 2016.

The ruins of Frostgrave beckoned over Valentine’s weekend at Dundracon 2016.

 

I try to get to the three closest game conventions each year as they are the best places to interact with most of my oldest friends, meet new ones, and light my creative fires all in one very entertaining weekend.  This time was no exception at DundraCon 2016 (San Ramon, Ca) with the highlight being all the Frostgrave we played.  For those who may not have heard of it, Frostgrave by Osprey Games is a fantasy skirmish game in which players run a wizard and their band of adventurers seeking the arcane knowledge and treasures of an ancient ruined city (think Mordheim) that was destroyed in an icy, magic cataclysm.  It is supposed to be frozen and snow covered but none of my terrain is so I figure there is a brief thaw in the neighborhood.  I was delighted to break out long neglected Mordheim terrain and share figures from my also long neglected Role Playing Miniatures collection.  Learning a fun new game was bonus.

 

Worm1

The worm bursts forth just outside the abbey!

Worm2

Don’t recall which game this photo was from but it looks great and I love the scrum in the center.

 

One table had two gangs fighting it out over the treasures while a giant worm burrowed around under them.  Eventually it burst out and much mayhem ensued.  When we get together everyone pools their miniatures and terrain, especially the terrain.  We all have little projects, okay, some of us have numerous projects that might not fill a three foot square battlefield but added up really look great. Plus I’ll jump at any chance to use the Abbey AronBC built based on a scenario in an old Citadel Journal.  This time he had brought a figure from our ancient youth, a giant millipede and, like myself, he was happy to have it get table time.

 

The necromancer leads his band toward the Silent Tower

The necromancer leads his band toward the Silent Tower.

Lady Mooncrow heads toward one of the entrances to the Silent Tower.

From the opposite direction Lady Mooncrow heads toward one of the entrances to the Silent Tower.

Silent2

While her apprentice, Winterwillow leads her team to a different one and a treasure token.

 

I was ecstatic to game with so many of the beautiful Hasslefree Miniatures I had painted simply because I loved them.  Now they had names and missions. Just to ice the cake, now I really need to paint three from the Unpainted Box to round out the gang.  Who knew I’d need a thief?  The game uses opposed rolls with twenty sided dice for spell casting and combat.  If the caster/attacker rolls higher the number they rolled is also the damage caused.  My first game started out well when I rolled a twenty on a twenty sided die to cast Elemental Bolt at my opponent’s wizard who happened to be in the open from where my wizard stood.  Modifiers, armor figured out and BOOM! One dead wizard on turn two.  We decided to set up and start again because it was about to get very one sided and to have that happen when one is focused on learning a new game seems ridiculous.  Besides, there’s no fun in that.

 

The coffee stirrers represent bridges.

The coffee stirring sticks represent bridges connecting to the central tower. I need to build ramps.

 

The second game was a closer run thing with both of us hugging terrain and taking shots where we could.  The silent tower and it’s connecting buildings are not only a major objective but also a magic null zone so the wizards were quite limited.  A couple of henchmen were taken down here and there but it ended with both wizards deciding discretion was the better part of valor and backed away warily as the gangs hauled in their swag.

 

The Well2

My barbarian covers the escape as the thief and thug haul their treasures off board. The war hound moved up the flank.

TheWell3

Both wizards move toward the magic spring. Ryan’s archers on the second floor made life very difficult. In the end only his wizard was able to reach the center and drink from the magic spring.

TheWell1

No, the henchman isn’t wounded. That’s just how far she got down the stair in one turn with the treasure (the penny). She made it of the board in the end.

 

One of the things I really like about the game is the easy campaign aspect.  It was always my favorite part of Mordheim and Necromunda as well because it encourages me to paint miniatures I might not get to as well as creating character and narrative.  In this case not only did we use my wild boars, bear, and familiars but the Stone Mountain troll finally found a game use, granted my opponent used Wind Blast to immediately push him back off the table but he got on the table.  It also moved the resin toads I’d picked up to the painting table.

 

Ice toads awaiting basing and final sealant. Should have ordered more...

Ice toads awaiting basing and final sealant. Should have ordered more…

 

So, a fun system that was much easier to learn than I thought it would be.  The campaign book, Thaw of the Lich Lord looks very entertaining not to mention creatively inspiring. Now I have a list of old figures and projects to dig out and dust off.  Going to to be making buildings, ladders, and bridges for a while.

 

SisterChartruese

My gang’s Templer. She is no light weight and has more than a few kills to her credit.

 

1 Comment Post a comment
  1. Joe McCullough
    Mar 18 2016

    Great write-up! Thanks.

    Reply

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