Skip to content

October 14, 2015

3

The Battle at the Travelers’ Inn or The Beer is Mine!

by PeterG
Bugman's Ranger Advance

It’s OUR Beer and we ain’t been paid yet!

The Kingdoms of Men and the Dwarf empire once again found themselves drawing sword and axe in anger using Mantic Games’ Kings of War rules.  With beer, ale, and bragging rights on the line the stakes were indeed high.  This was Ryan and my second foray into Second Edition and I think we are beginning to master the differences and like the new rules even more.

 

Second Edition Hardback Cover

Second Edition Hardback Cover

Forward, Lads! Straight through their guns!

Forward, Lads! Straight through their guns!

 

Since the last battle, Lady Ursula’s or, in dwarf, Rinn Ursula’s army had recovered, recruited, and met up with reinforcements at the crossroads where a couple clans of Rangers were delivering beer to the Travelers’ Inn.  News of this had drawn more dwarves to the area swelling the army’s ranks.  It also drew unwanted attention bringing a huge force of thirsty men, whose general had acquired a strong taste for Dwarven Ale, determined to claim the valley, the crossroad, and the beer for themselves.  Passions were running high on both sides. The innkeeper wasn’t sure what to think but the brewer was worried.

 

If the dwarfs don't win he's probably not getting paid.

If the dwarfs don’t win, the brewer’s probably not getting paid.

Better get another keg. This one's feeling light.

Better getta ‘nother keg. This is going to take a while and this un’s feeling light.

 

Ryan and I decided to go big, push the limits of our miniatures collections, and run 3000 points each in a massive Kings of War battle.  He said it used every human figure he had and even took depleting cannon crews to round a few units out.  Fortunately for me I have nice sized dwarf army already painted and based for Warhammer so used movement trays to add to my Kings of War force but there weren’t that many figures left in the box.  We both had proxies mixed in (I’ll try to label them in the pictures to reduce confusion) but overall both armies looked great.  The massive forces lined up facing each other just outside the front door of the inn really brought a grin to my face while taking me back to those first battles of the Porridge Wars.  We agreed it just looked cool (even if the opening picture didn’t turn out- News Zeppelin caught in the fog).

 

Veterans of the blood and horror of the Darkwater Wars, The Regiment of Ironguard who guard the Spring of Darga One-Eye.

Veterans of the blood and horror that was the Darkwater Wars, The Regiment of Ironguard who guard the Spring of Darga One-Eye came to join the army.

 

Even before I could use Vanguard (Yay I remembered my special rule!) Ryan introduced his Captain sporting the Tactician rule, rolled a die, and moved the Horde of Knights on his left flank to the center and shifted the Legion of Militia to his far left just to mess with me.  My Shieldbreakers were now out of position to face the Knights.  His far left consisted of the Legion of Militia followed by a Regiment of Crossbows (proxy) next to a Siege Engine.

 

A Legion of Militia anchor the human left flank guarding a Siege Artillery piece and a Regiment of Crossbows

A Legion of Militia anchor the human left flank guarding a Siege Artillery piece and a Regiment of Crossbows (proxy)

 

A Regiment of Arquebusiers guarded the flank of his Crossbow (Proxy) Horde.

 

A Regiment of Arquibusiers take aim at the Rangers advancing on the flank while the Horde of Crossbows begin shooting at the Bulwarkers

A Regiment of Arquibusiers take aim at the Rangers advancing on the flank while the Horde of Crossbows begin shooting at the Bulwarkers

 

His center consisted of three cannon and a siege artillery piece deployed in difficult ground which were guarded by a Horde of Berserkers and the Horde of Knights.  Yes, I was most envious of a HORDE of CAVALRY but since I finally have any mounted troops in my dwarf army I shouldn’t complain too much.

 

The Horde of Knights uses Tactician to move in front of the three cannons and one Siege Artillery piece with the Regiment of Berserkers and a Horde of Crossbows guarding their flanks

The Horde of Knights uses Tactician to move in front of the three cannons and one Siege Artillery piece with the Regiment of Berserkers and a Horde of Crossbows guarding their flanks

 

The Horde of Footguard following the Troop of Mounted Scouts had me very worried. Okay, a lot of this army had me very worried.

 

A Troop of Mounted Scouts and a Horde of Foot Guard follow up the Berserkers.

A Troop of Mounted Scouts and a Horde of Foot Guard follow up the Berserkers.

 

The far right of his line were moving toward the inn with more Mounted Scouts and Arquibusiers leading a Horde of Heavy Pike while a Wizard oversaw the deployment of the fourth cannon near the vegetable garden.

 

On the far right flank the humans attempt to take possession of the Travelers' Inn.

On the far right flank the humans attempt to take possession of the Travelers’ Inn.

 

This was going to be a tough fight.  So very many miniatures units were deployed two deep in places and Very Inspiring characters scattered throughout.  I was also guessing he took the Boomstick but he opted to make his Elite, Heavy Pike Headstrong with Dwarf Ale.  I would probably have done the same as Headstrong is a wonderful thing.  Thank Valaya I got the first turn because I was going to need it.

 

Dwarf right flank. Two Regiments of Rangers supported by a Troop of Crossbows, the Stone Priest and Duane (thanks to Tom!) the Greater Elemental

Dwarf right flank. Two Regiments of Rangers supported by a Troop of Crossbows, the Stone Priest and Duane the Greater Elemental (thanks, Tom, the name stuck).

Ironwatch Gunners guard the Bombards (proxies) on the hill.

Ironwatch Gunners guard the Bombards (proxies) on the hill.

Dwarf center with a Horde of Bulwarkers supported by the Knight killing Troop of Ironguard. Behind the Army Standard the two Bombards have a clear view of entire field.

Dwarf center with a Horde of Bulwarkers supported by the Knight killing Troop of Ironguard. Behind the Army Standard the two Bombards have a clear view of entire field.

Rinn Ursula watches over her Horde of Crossbows (proxies)

Rinn Ursula watches over her Horde of Crossbows (proxies)

A Regiment of Ironguard (Guardians of the Spring), a Regiment of Brock Riders, and a Regiment of Berserkers Supported by Cogburn and his monster Brock, Cuddles.

A Regiment of Ironguard (Guardians of the Spring), a Regiment of Brock Riders, and a Regiment of Berserkers Supported by Cogburn and his monster Brock, Cuddles.

The entire left flank is going berserk. I NEED to paint more Brock Riders

The entire left flank is going berserk. I NEED to paint more Brock Riders.

 

This time not only did I remember that my Rangers had Vanguard I set them up ready to move straight ahead so even before my turn started they had moved into position to pepper the Arquibusiers with arrows though not enough to Waver them.

 

Dwarf Rangers move forward with their Vanguard rule

Dwarf Rangers prepare to move forward with their Vanguard rule

The dwarf center moves forward in line as the bombards unload deadly fire into the Horde of Knights

The dwarf center moves forward in line as the bombards unload deadly fire into the Horde of Knights

Crossbows fire as the Brocks move down the flank

Crossbows fire as the Brocks move down the flank

Berserkers begin their long charge into withering fire.

Four units of Berserkers begin their long charge into withering fire.

The Troop of Brocks catch the Mounted Scouts.

The Troop of Brocks catch the Mounted Scouts and wipe them out.

Rangers firing on the handgunners almost Waver them.

Rangers firing on the handgunners almost Waver them.  Almost.

The Knights move into position to charge the Bulwarkers

The Knights move into position to charge the Bulwarkers next turn.

 

Before the Knights could charge either of my units in range my Crossbows fired at them rather successfully and my incredibly accurate bombards dropped two more solid hits (making four out of four hit rolls in two turns and then lots of damage).  Armor, weapons, heads, and limbs flew in all directions as the dwarf gunners earned a bonus Routing the massive block of heavy cavalry.

 

One regiment of Rangers Wavers under heavy fire from guns and artillery while Bugman leads his Regiment of Rangers, the Shieldbreakers, and Duane against the massive Legion of Militia

One regiment of Rangers Wavers under heavy fire from guns and artillery while Bugman leads his Regiment of Rangers, the Shieldbreakers, and Duane against the massive Legion of Militia

 

While the Red Rangers wavered under combined fire and failed their Headstrong roll Bugman lead the other Regiment toward the militia only to be routed by the same shelling and gun fire.

 

BerserkerSkrum1

Mounted Scouts crushed by the Badger riding Berserkers. The Crossbows couldn’t handle the axes, teeth, and claws. Cogburn moves toward the cannon and the wizard, fireballs flying past his head as he wounds the caster but fails to waver him.

BerserkerSkrum2

Foot Guard Horde seeks to avenge the Scouts. The Heavy Pike charge the Troop of cavalry. The cannon wound the Troop of crazed dwarfs with cannister, and Cuddles keeps dodging the Wizard’s blasts.

 

The Dwarf cavalry on the left flank saw initial success, running down Mounted Scouts and Crossbows only to be brought down by massed infantry. No surprise there really.  Fortunately there were more of the frothing, tattooed blighters right behind and ready to go.  Cogburn hit the wizard several times but the Nerve test failed. So the weakling wizard went and hid in the vegetables garden launching fireballs that couldn’t seem to hit the enraged mounted lord.  Meanwhile the cannon crew were getting very nervous.

 

Cogburn the Berserker Lord is left as the sole mounted dwarf after his brock riding brethren are cut down by the Hordes of men.

Cogburn the Berserker Lord is left as the sole mounted dwarf after his brock riding brethren are cut down by the Hordes of men.  Ryan hates badgers.

 

On my far right the forward unit of Rangers were torn apart by cannons and artillery even as their formerly Wavering brethren move up with Duane and the Shieldbreakers slamming into the Legion of Militia only to bounce off the massive block of angry peasants.  So angry in fact that they charged and routed the Red Rangers.

 

Two Regiments of Rangers, a Stone Priest, and the Greater Elemental BOUNCE off of the Legion of Militia and boy are they ticked off.

Two Regiments of Rangers, a Stone Priest, and the Greater Elemental BOUNCE off of the Legion of Militia.  Those are some revolting peasants

Crazed human Berserkers slam into the Guardians of Darga's Spring.

Crazed human Berserkers slam into the Guardians of Darga’s Spring…

... and bounce off of their heavy armor. Is that an open flank the Ironwatch see?

… and bounce off of their heavy armor. Is that an open flank the Ironwatch see?

With the fanatic dead the Guardians surge forward while the Ironwatch prepare to fire again.

With the fanatic dead the Guardians surge forward while the Ironwatch pivot and prepare to fire next turn.

Berserkers Charge te Hordes while Cuddles eats a cannon

Berserkers Charge the Hordes while Cuddles eats a cannon.

The Horde of Pike destroy the Brock Riders and turn to support the Mounted Scouts

The Horde of Pike destroy the Brock Riders and turn to support the Mounted Scouts

 

In the center the Guardians of the Spring caught the second Troop of Mounted Scouts, who had been peppering them with carbine fire, and moved around the woods looking for a flank to charge. They found a Horde of Elite Heavy Pike who cut them down.  Cogburn and Cuddles leaped the garden wall, killed the wizard, and turned around to see his brethren brought low by the superior numbers of men.  Oh there would be vengeance swore Cogburn.  With matching roars he and Cuddles tore into the Foot Guard Wavering them and forcing them to back away.  Damn those re-rolls from Inspiring and Thrice Damn Ryan for keeping his forces so well covered by it.

 

The Horde of Elite Heavy Pike move to intercept the dwarf templars before they can catch the heavily damaged, Wavering Horde of Foot Guard backing away from Cogburn and Cuddles

The Horde of Elite Heavy Pike move to intercept the dwarf templars before they can catch the heavily damaged, Wavering Horde of Foot Guard backing away from Cogburn and Cuddles.

 

Despite the destruction of the Knights in the center the dwarfs were having an even harder time there.  Both the Bulwarkers and the Troop of Ironguard were shot down even as they closed to charge range.  Not all of Ryan’s cannons hit, in fact he really seemed to be behind his usual average but with six artillery pieces firing there were a lot of craters blown into battlefield and my lines.  Hmmmm, might need to make some craters for future games.  Knowing her Crossbow Troop and Handgun Troop were moving into position and neither could survive a fusilade, Rinn Ursula charged the Horde of Crossbows, wounding them, causing no Waver but they were now Disordered and unable to shoot next turn.  The dwarfs took aim.  To keep the universe in balance both my bombards failed to hit the Arqubusiers.

 

In an attempt to stop their devastating fire of crossbow bolts (proxy) Rinn Ursula charges the Horde

In an attempt to stop their devastating fire of crossbow bolts (proxy) Rinn Ursula charges the Horde

The Rangers gone its up to the Shieldbreakers, Duane, and his buddy the Stone Priest to keep hammering away at the Wavering Legion.

The Rangers gone its up to the Shieldbreakers, Duane, and his buddy the Stone Priest to keep hammering away at the Wavering Legion.

 

The Stone Priest, Duane, and the Shieldbreakers hammered away at the Militia while Arquibusiers fired at the poor Earth Elemental.  Even as the Legion broke and ran away, the lifeless stones fell back to the earth in a heap. In retaliation the Stone Priest used his throwing hammer and the Army Standard bearer his Warbow of Kaba to wound and rout the Siege Artillery crew.  The regiment of human Crossbows was feeling rather exposed.

 

With the Duane and the Rangers gone the Shieldbreakers take fire from the Regiment of Crossbows (proxy)

With the Duane and the Rangers gone the Shieldbreakers take repeated fire from the Regiment of Crossbows (proxy)

 

With every unit but the Shieldbreakers gone it was up to them and the Stone Priest to take down the Crossbow (proxy) Regiment.

When they finally make contact, their great weapons make short work of the human regiment though it takes two turns to break brave quarrelers.

 

Having succeeded in Disordering the Horde of Crossbows, Rinn Ursula turned her attentions on the huge block of Artillery deployed within difficult ground.  Losing the benefit of her Thunderous Charge was worth slowing the rain of steel death they were dropping on her units and Ryan’s rolls to hit were getting better.  The Troops of Crossbows and Handguns joined the Bombards in targeting the Horde Ursula had previously attacked and finally routed the massive unit.  The Shield breakers and Stone Priest charged into the last Regiment of Crossbows on the human left flank.  We were closing in on turn six and the outcome was anything but certain.

 

Rinn Ursula moves through the difficult ground to take out the artillery and face down all opponents.

Rinn Ursula moves through the difficult ground to take out the artillery and face down all opponents.

 

The human General and Army Standard kept charging and sometimes wounding the fierce, mounted warrior woman but couldn’t shake her Nerve so she continued striking down artillery crews.  Meanwhile on the Dwarf left flank the Horde of Heavy Pike charged and destroyed the Guardians of the Spring while the Foot Guard kept backing away from the Cogburn the Berserker Lord as I just couldn’t seem to roll as high on the re-rolled Nerve checks but they stayed Wavered.  On the farthest right flank the Shieldbreakers were locked in combat with the last Regiment of Crossbows. When turn six ended I rolled another die and the resulting Five meant the game would last one more turn.

 

The last half of the last turn finds Ursula and Cogburn, back to back taking on the heros of the Kingdoms of Men. He holds Steady while she is finally Wavered but not broken.

The last half of the last turn finds Ursula and Cogburn, back to back taking on the heros of the Kingdoms of Men. He holds Steady while she is finally Wavered but not broken.

 

With little left on either side, both the humans and dwarfs maneuvered to claim any remaining victory points.  Abandoning the last cannon to the crossbowmen to deal with, Rinn Ursula joined Cogburn in attacking the wounded, Wavering Horde of Foot Guard and just managed to finally break the frustrating unit.  The Shieldbreakers were equally successful and claimed the right flank by routing the Crossbows.  Fortunately for the dwarfs the Heavy Pike Horde was out of position for another charge so all the human characters charged the two mounted dwarfs.  Back to back the two heroes desperately fought to hold their opponents at bay.  The fight was close, the Nerve checks even closer, but in the end Cogburn held by one point (yes only one more point and he would have Routed) while the lady on bear Wavered but didn’t break.  As the sun set on the carnage the dwarf force was ahead by barely 500 points and so won a narrow victory and all the ale.  Whew, they don’t get much closer than that.

 

Going to need a lot more of these guys, a lot more to build another Horde.

Going to need a lot more of these guys, a lot LOT more to build another Horde.

 

Wow, that was one heck of a game with the advantage going back and forth so often neither of us were sure where things stood until we had done the math which was easier if we just added up the surviving units.  We got set up and started playing so quickly we didn’t even choose a Scenario beforehand so opted for Kill as the default.  Besides, we have tendency to try and wipe each other out regardless of the system or genre’ or victory conditions come to think of it.  Last battle report I referred to the back and forth of Oldhammer.  What I meant was that turn to turn shift in power and plans with results that can change so quickly that it isn’t over until the last die hits the table.  If Ryan had rolled a little higher on the final Nerve Tests the game would have ended in a tie.

 

The Stone Priest

The Stone Priest will be busy mixing cement to speed Duane’s recovery.

While I love the way Bulwarkers perform in battle and enjoyed painting the minis, I must say that the pewter Mantic uses for the arms and spears is very brittle and half my Regiment’s spears have broken off.  As they are very narrow it won’t be an easy repair either and so I may have to replace them completely.  The Hasslefree Regiment is still doing well and anxious for more troops from Kevin White’s sculpting tools.  I can see a Horde of HF Bulwarkers in my very near future as well as another Horde of HF crossbow armed dwarfs.  Those 25 shots are nice to have.  This is the first time I bought unmounted Berserkers and while they don’t hit very hard they do have a lot of attacks, huge Nerve scores, and never Waver.  They are all or nothing but I am moving the Regiment of them from my planning table to my actual assembly table as they are very helpful.  Besides, they can take advantage of Cogburn’s Inspiring rule. Yeah, they’re THAT berserk.

 

We're sending this guy out to rally more Berserkers. They really do stick around.

We’re sending this guy out to rally more Berserkers.

 

 

3 Comments Post a comment
  1. Oct 14 2015

    MORE BROCK Riders!
    great write up- I’m sold on getting a copy of these rules now.
    Cheers
    Ths

    Reply
  2. Oct 14 2015

    That is quite an epic fight!

    Reply
  3. Brian Miller
    Oct 19 2015

    Wow. Sounds like a fun time.

    Reply

Leave a Reply

Note: HTML is allowed. Your email address will never be published.

Subscribe to comments

required
required