Though my Shieldbreakers didn’t survive their first Kings of War battle they proved to be both brave and effective. You gotta love those high Nerve Scores combined with Headstrong and Crushing Strength (1). Interesting that I never really looked at them as a first choice in my army lists before because they are quite a good value for their points. Many thanks to Skrapwelder for trading his unpainted Hasslefree Dwarf collection for my unpainted Oldhammer Dark Elves as it made me readdress some of my original opinions. That and I REALLY wanted the dwarfs! The smallest group in the collection were the dwarfs with great weapons (Nain is name given by Hasslefree Miniatures), provided with various heads and weapons they seemed the natural place to start to work. After I’d cleaned up the flash and mold lines I removed the tab on their feet, drilled a hole in the heel of one of them, and super glued in a piece of brass rod before using white glue to temporarily attach the figure to an individual base. I find the gel form of super glue easiest to work with and I’m less likely to get it everywhere.
While I was prepping the miniatures I began assembling the unit base. I actually built two bases at the same time as I knew I wanted to construct a regiment of crossbow armed dwarfs as well. Working on both simultaneously also helped keep them looking like they were set on the same battlefield. I used bases and decorative details from Scibor Miniatures just like my previous units as I love the appearance (they are second only to Secret Weapon Miniatures in my opinion) and want the army to look like a force that is reclaiming ancient dwarf lands. The mosaics and ruined statues go a long way toward that.
After playing miniatures games since Warhammer second edition and buying Mantic Games undead from their just about initial release (boxed sets used to come with Renedra movement trays), I have acquired quite a pile of standard size movement trays so find them the perfect starting place for building Kings of War units. After experimenting with different materials from my scrap boxes I’ve settled on wood and cork as a great combination for strength, texture (yes it matters!), weight, and ease of use. The wood is all reclaimed balsa and such leftover from various projects so each unit base cleans up a little of my workshop as well. Bonus!
I like to keep an appropriately sized miniature around to test the look and size of different parts and before I’d painted any of the actual Shieldbreakers I had a converted spear armed dwarf handy to do the job. Doesn’t hurt to test fit a few of the actual inhabitants, once their glue dries of course. Can’t have their temporary bases attaching to their permanent one.
After deciding where the bigger parts would be placed and gluing them down I covered the base with Light Weight Drywall Patch. While this was still moist I poured the charcoal mixture I get out of used up water filters. This makes for a nice texture while blending the various bits and pieces with the cork rather nicely. This also creates, after spray priming, a solid surface for painting and gluing whereas the filler alone can be a bit delicate and spongy. Just like the miniatures I base coat, wash, and highlight the piece before applying mixed flocking materials and spray sealant. Lots of spray sealant.
When I’ve finished painting and flocking the base it is time to start gluing down the finished individual soldiers. I suggest starting at the front and working back as it is easier to fit them that way. As I hadn’t finished the command crew yet I had to take a more freeform approach with the ones I had. Once they are glued in place and had time to dry I go in and touch up the paint on their feet as well as add more flocking and tufts of grass.
The figure I chose as the unit leader is actually one I already owned but with his huge, two handed hammer thought he’d be perfect to lead Mac’s Lads. I’ll probably end up getting another for use as a role playing figure. The standard bearer and musician were regular troopers with a bit of conversion work. The musician simply involved gluing on one of the horns I got in a pack of instruments from Reaper Miniatures. They have some great little bits and pieces and many of the sprues can be purchased separately. After all those spearheads and gripping hands I’d dealt with it was no problem to cut off one of the weapons, drill out the hands, and glue in some brass rod as the banner pole. I topped it off with a piece I cut off of an extra Iron Guard banner. In previous posts I’ve mentioned the wisdom off planning for storage while working on terrain. I didn’t take that into account with this banner pole and will have to add yet another thicker tray to my Army Transport bag. Of course that means I have room to make some more tall units now.
After I had glued a couple of troopers on with Mac I waited until the rest of the command staff were finished so I could attach them in front before adding any more regular soldiers. This matters if you make big flags like I do and don’t want to lose figures behind it or have bent unnaturally. Once touch-up paint and secondary flocking were done I added tufts of grass to break up the surfaces and add a further overgrown quality. As mentioned in the previous post, they weathered shelling, took a charge from heavy cavalry, and still helped take down said horsemen before succumbing to Ryan’s artillery and magic chicanery PLUS nothing needed re-gluing after the battle. All in all, a most auspicious beginning for this unit which, by the way, I think came out quite well. Now if you’ll excuse me, there are some crossbow armed dwarfs that need my attention… and another elemental.
Not only did I just get to try out the Kings of War second edition rules but I finally got to field several of my completed dwarf units for the first time. These included the general (Lady Ursula on bear), a troop of gunners, a troop of crossbows (with back up to form a regiment), a Stone Priest, his buddy the Greater Earth Elemental, the Ironguard, and the Hasslefree Miniatures Shieldbreakers Regiment I had just finished. While one can’t expect them all to survive their first encounter with conflict or even win the day, I just hoped they looked good and held their own. The dice always have their own say of course.
Hordes really come to the fore in second edition army construction. They are the key to diversity in your army as each Horde taken allows four Troops units and one of each Hero, Monster, and War Machine. Whereas each Regiment opens up only two Troops and one of Hero, Monster, OR War Machine. As always seems to be the case with my miniature collections, adjustments would have to be made. So my two Regiments of Bulwarkers became one Horde despite being of two different manufacturers (yes, it hurts the eyes) while a movement tray and ten figures helped my Troop of Crossbow become a Regiment.
Doing this allowed the right combination for me to field all the new units I had painted especially the Earth Elemental and the bear riding hero. This meant I only had one artillery piece but they had all been bloodied before so weren’t a priority anyway.
Ryan, being far more pragmatic, wrote a force containing two siege artillery pieces and two cannon, two heavy cavalry, and blocks of troops armed to crush dwarf armor. To make matters worse, he got the first turn and his cannon were painfully accurate. Must have had fresh powder because all four hit their targets, wavering my gunners and wounding the Shieldbreakers and Brock Riders. Ryan doesn’t like giant badgers.
The Headstrong rule worked for the gunners even if they couldn’t shoot and dwarf army advanced. The Rangers on the far right were able to Waver the archers facing them, the crossbow armed dwarfs wavered a troop of men armed with the same but the cannon crew were wishing for some of Ryan’s powder because they couldn’t hit anything.
On the dwarf right flank the wounded Brock Riders found themselves brought down by the Thunderous charge of knights on barded horse while the Shieldbreakers, braced in difficult terrain, barely held against the other mounted unit. This was already proving to be a fast and bloody game.
With the Brockriders gone there was plenty of room for the EarthElemental and Berserker Lord to charge into the knights, stone fists and rune hammers breaking open plate mail leaving the knights Wavered and backing up, quickly. Lady Ursula lead her Ironguard and the Shieldbreakers against the second unit of knights and wiped them out (even with a reroll from his Army Banner). The Rangers, moving up the flank, routed the archers with bowfire while the Bulwarkers moved forward through difficult ground preparing to face the Horde of pike advancing toward them.
Then things went berserk, no really, the human berserker unit charged the dwarf berserker lord wounding him but not wavering him from his goal of chasing down the knights that had killed his lads.
The human infantry with polearms attacked Lady Ursula while a human hero stepped around the unit of spear to blast the Shieldbreakers with his Boomstick. The cannon behind him did the same for emphasis. That was enough for the dwarfs and despite the re-roll provided by their general they fled the field, carrying their wounded with them. Lady Ursula fared better repulsing the charge but was left wavered and unable to make her headstrong roll. Fortunately the Ironguard and gunners were able to come to her aid engaging two units and holding the left flank.
The berserker lord, stone priest, and earth elemental took down the knights then pushed toward the cannon, dreading the shot they could see being loaded all while under fire from the siege artillery on the hill. The Berserkers turned around and prepared to charge the Bulwarker horde in the flank even while the crossbow unit of dwarf poured down the hill to do the same to them. Even taking a cannon ball to his granite chin (Ryan rolled one point under-whew) the elemental took out the cannon crew with the berserker lord then turned to support the mayhem transpiring in the center.
The human horde charged their dwarven counterpart with the support of their insane brethern causing wounds but not shaking them. Thus the pitched fight to control the center began. The battle shifted back and forth, massive piles of dice flying with all the flank attacks but the disordered charges from difficult terrain and Ensnare of the human horde made for a smaller percentage of hits. Even then, miniature blood was flowing.
Despite the loss of the handgunner troop Lady Ursula and the Ironguard were victorious if bloodied as were the Bulwarkers and crossbows. Unfortunately with their opponents dead or routed the wounded dwarf spearmen were an obvious target for the remaining siege artillery which saw off the survivors, routing them from the field with well aimed shelling. The characters from both armies then squared off while the berserker lord charged toward the reloading crews on the hill. While his massive badger mount was able to move out of their minimum range he wasn’t able to defeat Ryan’s ability to roll a six when needed and the tattooed dwarf was blasted off his mount by the lone cannon left on the human right flank. A truly epic shot. Did I mention that Ryan hates my badgers?
In the end the human artillery on the hill saw their general killed by a female dwarf riding a bear and the Ironguard take down the Boomstick wielding hero in revenge for blasting apart the Shieldbreakers. The dwarf crossbows and rangers had moved into range and were taking aim at the mortar crews when, at the end of turn six, Ryan rolled a three indicating the game was over. Dwarfs had taken the field.
We had chosen to play the straight forward Kill scenario and there was plenty of killing on both sides. It was an absolute blast with the battle lines shifting, great narrative moments, and much laughter. I really like the new rules and can’t wait to play again. Now I’m really going to have to name more of my units and characters, especially the elemental. He rocks, literally!